Files
PEAK-JordanMod/src/JordanMod/modules/better_bugle/BetterBugleModule.cs

391 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Networking;
using System.Linq;
using UnityEngine.Audio;
using Zorro.Settings;
using UnityEngine.SceneManagement;
using System.Threading.Tasks;
using Zorro.Core;
using JordanMod.Utils;
namespace JordanMod.Modules.BetterBugle;
[Module(Enabled = true)]
class BetterBugleModule : Module
{
public static BetterBugleModule? Instance { get; private set; }
public override string ModuleName => "BetterBugle";
public static readonly string bugleItemName = "Bugle";
public static bool HadConfirmation { get; set; } = false;
public static bool IsPlaying = false;
public static AudioSource? CurrentAudioSource { get; set; } = null;
public override Type[] GetPatches()
{
return [typeof(BetterBuglePatch)];
}
public override void Initialize()
{
if (Instance != null) return;
Instance = this;
ManageLocalizedText();
SceneManager.sceneLoaded += OnSceneLoaded;
AudioSyncWorker.OnAudioLoadComplete += OnAllAudioClipsLoaded;
AudioSyncWorker.GetAudioClips();
base.Initialize();
}
public override void Update()
{
if (Input.GetKeyDown(ConfigHandler.SyncAudioRepository.Value))
{
AudioSyncWorker.TrySyncAndLoadAudioClips();
}
if (Input.GetKeyDown(ConfigHandler.FavoriteSongToggleKey.Value))
{
if (Character.localCharacter == null) return;
if (Song.Songs.Count == 0) return;
if (!Song.Songs.ContainsKey(AudioSyncWorker.CurrentSongName)) return;
Character character = Character.localCharacter;
Optionable<byte> selectedSlot = character.refs.items.currentSelectedSlot;
if (selectedSlot.IsNone) return;
ItemSlot? itemSlot = character.player.itemSlots[selectedSlot.Value];
if (itemSlot == null) return;
Item? item = itemSlot.prefab;
if (item == null) return;
List<string> supportedItemNames = ["Bugle", "Bugle_Magic", "Megaphone"];
if (!supportedItemNames.Contains(item.UIData.itemName)) return;
Song? currentSong = Song.Songs.GetValueOrDefault(AudioSyncWorker.CurrentSongName);
if (currentSong == null) return;
if (Song.FavoriteSongs.Contains(currentSong.Name))
{
Song.FavoriteSongs.Remove(currentSong.Name);
BetterBugleUI.Instance?.ShowActionbar($"Removed '{currentSong.Name}' from favorites.");
}
else
{
Song.FavoriteSongs.Add(currentSong.Name);
BetterBugleUI.Instance?.ShowActionbar($"Added '{currentSong.Name}' to favorites.");
}
ConfigHandler.FavoriteSongsList.Value = string.Join("|-|", Song.FavoriteSongs);
}
base.Update();
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (!BetterBugleUI.Instance)
{
GameObject uiObject = new("BetterBugleUI");
UnityEngine.Object.DontDestroyOnLoad(uiObject);
uiObject.AddComponent<BetterBugleUI>();
}
}
public override void Destroy()
{
AudioSyncService.ClearAudioClips();
base.Destroy();
}
private void ManageLocalizedText()
{
List<string> secondaryActionLocalizations = new(LocalizedText.LANGUAGE_COUNT);
for (int i = 0; i < LocalizedText.LANGUAGE_COUNT; i++) secondaryActionLocalizations.Add("Refresh Songs");
List<string> scrollActionLocalizations = new(LocalizedText.LANGUAGE_COUNT);
for (int i = 0; i < LocalizedText.LANGUAGE_COUNT; i++) scrollActionLocalizations.Add("Change Song");
LocalizedText.mainTable.Add("SONG_LIST", secondaryActionLocalizations);
LocalizedText.mainTable.Add("CHANGE_SONG", scrollActionLocalizations);
}
private void OnAllAudioClipsLoaded()
{
if (Song.Songs.Count == 0) Debug.LogWarning("No songs loaded. Please ensure audio files are in the Sounds directory.");
else Debug.Log($"🎵 {Song.Songs.Count} songs loaded !");
Song.UpdateRealIndices();
BetterBugleUI.Instance?.ShowActionbar($"{Song.Songs.Count} songs loaded !");
foreach (string songKeyName in ConfigHandler.FavoriteSongsList.Value.Split(["|-|"], StringSplitOptions.RemoveEmptyEntries))
if (Song.Songs.ContainsKey(songKeyName) && !Song.FavoriteSongs.Contains(songKeyName))
Song.FavoriteSongs.Add(songKeyName);
if (!Song.Songs.ContainsKey(AudioSyncWorker.CurrentSongName))
AudioSyncWorker.CurrentSongName = Song.GetSongNames_Alphabetically()[AudioSyncWorker.CurrentSongIndex];
}
}
public class BetterBugleSFX : MonoBehaviourPun
{
public Item? item;
public MagicBugle? magicBugle;
public bool isMegaphone = false;
public Song? song;
public AudioSource? audioSource;
public float GetVolume => (isMegaphone && item?._holderCharacter != Character.localCharacter) ? ConfigHandler.BugleVolume.Value * 2 : ConfigHandler.BugleVolume.Value;
public float maxBugleDistance = 500;
public float maxMegaphoneDistance = 1000;
public bool hold = false;
public bool isTooting = false;
private void Start()
{
item = GetComponent<Item>();
TryGetComponent<MagicBugle>(out magicBugle);
audioSource = gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.maxDistance = isMegaphone ? maxMegaphoneDistance : maxBugleDistance;
audioSource.spatialBlend = 1f;
audioSource.volume = 0f;
audioSource.loop = true;
if (IsLocal()) BetterBugleModule.CurrentAudioSource = audioSource;
song = Song.Songs.GetValueOrDefault(AudioSyncWorker.CurrentSongName);
}
private bool IsLocal()
{
return item?._holderCharacter == Character.localCharacter;
}
private void Update()
{
if (item == null || audioSource == null) return;
UpdateTooting();
if (hold && !isTooting)
{
audioSource.clip = song?.AudioClip;
if (audioSource.clip == null) return;
audioSource.Play();
audioSource.volume = GetVolume;
isTooting = true;
if (IsLocal()) BetterBugleModule.IsPlaying = true;
}
if (!hold && isTooting)
{
isTooting = false;
if (IsLocal()) BetterBugleModule.IsPlaying = false;
}
if (hold) audioSource.volume = Mathf.Lerp(audioSource.volume, GetVolume, 10f * Time.deltaTime);
if (!hold) audioSource.volume = Mathf.Lerp(audioSource.volume, 0f, 10f * Time.deltaTime);
if (!isTooting && audioSource.volume <= 0.01f)
{
audioSource.Stop();
}
}
private void UpdateTooting()
{
if (item == null || audioSource == null) return;
if (!photonView.IsMine) return;
bool flag = item.isUsingPrimary;
if (magicBugle && magicBugle.currentFuel <= 0f) flag = false;
if (flag != hold)
{
if (flag) photonView.RPC("RPC_StartBetterToot", RpcTarget.All, AudioSyncWorker.CurrentSongName);
else photonView.RPC("RPC_StopBetterToot", RpcTarget.All);
hold = flag;
}
}
[PunRPC]
private void RPC_StartBetterToot(string filename)
{
song = Song.Songs.GetValueOrDefault(filename);
if (song == null) return;
if (audioSource == null) return;
hold = true;
}
[PunRPC]
private void RPC_StopBetterToot()
{
if (audioSource == null) return;
hold = false;
}
}
public class BugleVolumeSettings : VolumeSetting
{
public BugleVolumeSettings(AudioMixerGroup mixerGroup) : base(mixerGroup)
{
}
public override string GetParameterName()
{
return "BugleVolume";
}
public string GetDisplayName()
{
return "Bugle Volume";
}
public string GetCategory()
{
return "Bugle";
}
}
public class BetterBugleUI : MonoBehaviour
{
public static BetterBugleUI? Instance { get; private set; }
public bool IsVisible { get; private set; }
private float lastChangeTime = -10f;
private string soundDisplay = "";
private GUIStyle? customStyle;
private bool fontLoaded = false;
private int offsetX = 0;
private int offsetY = 70;
private int fontSize = 42;
private void Awake()
{
if (Instance != null)
{
Debug.LogError("Multiple instances of BetterBugleUI detected!");
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
IsVisible = false;
}
public void ShowActionbar(string message)
{
soundDisplay = message;
IsVisible = true;
lastChangeTime = Time.time;
}
private void OnGUI()
{
if (!fontLoaded)
{
Font[] array = Resources.FindObjectsOfTypeAll<Font>();
foreach (Font val in array)
{
if (val.name == "Tetsubin Gothic")
{
customStyle = new GUIStyle(GUI.skin.label);
customStyle.font = val;
customStyle.fontSize = fontSize;
customStyle.alignment = TextAnchor.LowerCenter;
customStyle.normal.textColor = Color.white;
fontLoaded = true;
break;
}
}
}
if (customStyle == null) return;
RenderSoundDisplay();
RenderPlayingDisplay();
}
private void RenderSoundDisplay()
{
if (customStyle == null) return;
if (!IsVisible) return;
if (Time.time - lastChangeTime > 3f)
{
IsVisible = false;
return;
}
float maxWidth = Screen.width - (offsetX * 2);
float textHeight = customStyle.CalcHeight(new GUIContent(soundDisplay), maxWidth);
// Align the bottom of the text block to (Screen.height - offsetY)
float y = Screen.height - offsetY - textHeight;
GUI.Label(new Rect(offsetX, y, maxWidth, textHeight), soundDisplay, customStyle);
}
private void RenderPlayingDisplay()
{
if (customStyle == null) return;
if (BetterBugleModule.CurrentAudioSource == null || !BetterBugleModule.IsPlaying) return;
Song? currentAudio = Song.Songs.FirstOrDefault(s => s.Value.Name == AudioSyncWorker.CurrentSongName).Value;
if (currentAudio == null || BetterBugleModule.CurrentAudioSource.clip == null) return;
float MAX_WIDTH = Screen.width - (offsetX * 2);
float audioLength = currentAudio.AudioClip.length;
float progress = BetterBugleModule.IsPlaying ? BetterBugleModule.CurrentAudioSource.time / audioLength : 0f;
// Progress bar: left to right, top right corner, with margin
float margin = 32f;
float barHeight = 18f;
float barWidth = Mathf.Min(400f, MAX_WIDTH * 0.5f); // reasonable max width
float barX = Screen.width - barWidth - margin;
float barY = margin;
// Draw background bar
Rect barRect = new Rect(barX, barY, barWidth, barHeight);
GUI.color = new Color(0f, 0f, 0f, 0.5f);
GUI.DrawTexture(barRect, Texture2D.whiteTexture, ScaleMode.StretchToFill, false);
// Draw progress circle (left to right)
float circleRadius = barHeight * 0.8f * 0.5f;
float circleCenterX = barX + barWidth * progress;
float circleCenterY = barY + barHeight / 2f;
GUI.color = Color.white;
GUI.DrawTexture(new Rect(circleCenterX - circleRadius, circleCenterY - circleRadius, circleRadius * 2, circleRadius * 2), Texture2D.whiteTexture, ScaleMode.StretchToFill, true);
// Draw progress text under the bar, centered relative to the bar
float textY = barY + barHeight + 4f;
string FormatTime(float t)
{
int minutes = (int)t / 60;
float seconds = t % 60f;
return $"{minutes:00}:{seconds,5:00.00}";
}
string progressText = $"{FormatTime(BetterBugleModule.CurrentAudioSource.time)} - {FormatTime(audioLength)}";
GUIStyle textStyle = new GUIStyle(GUI.skin.label)
{
alignment = TextAnchor.UpperCenter,
fontSize = 16,
normal = { textColor = Color.white }
};
// Center the text horizontally relative to the bar
GUI.Label(new Rect(barX, textY, barWidth, 22f), progressText, textStyle);
// Reset color
GUI.color = Color.white;
}
}