0.1.9 | Centralized Audio loading & BingBong voices

This commit is contained in:
2026-03-08 20:22:00 +01:00
parent eecbd505f2
commit c81c950166
7 changed files with 364 additions and 262 deletions

View File

@@ -41,4 +41,9 @@
# v0.1.8 | Changed dependencies
- Added ModConfig and PeakPresence (my mod), Updated BepInEx
- Added ModConfig and PeakPresence (my mod), Updated BepInEx
# v0.1.9 | AudioSyncWorker & Dynamic BingBong voices
- Centralized Audio loading in Worker class
- Now load BingBong voicelines dynamically after Sound reloads.

View File

@@ -8,7 +8,7 @@
<!-- This is the display name of your mod. Example: BepInEx Template -->
<AssemblyTitle>JordanMod</AssemblyTitle>
<!-- This is the version number of your mod. -->
<Version>0.1.8</Version>
<Version>0.1.9</Version>
</PropertyGroup>
<PropertyGroup>

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@@ -24,19 +24,6 @@ class BetterBugleModule : Module
public override string ModuleName => "BetterBugle";
public static readonly string bugleItemName = "Bugle";
public static readonly string SoundsDirectory = Path.Combine(BepInEx.Paths.BepInExRootPath, "bugleSounds");
public static readonly Dictionary<string, AudioType> AudioTypes = new()
{
{ "wav", AudioType.WAV },
{ "mp3", AudioType.MPEG },
{ "ogg", AudioType.OGGVORBIS },
{ "aiff", AudioType.AIFF },
};
public static bool IsLoading { get; private set; } = false;
public static bool IsSyncing { get; private set; } = false;
public static int CurrentSongIndex { get; set; } = 0;
public static string CurrentSongName { get; set; } = "None";
public static bool HadConfirmation { get; set; } = false;
public static bool IsPlaying = false;
@@ -51,9 +38,10 @@ class BetterBugleModule : Module
{
if (Instance != null) return;
Instance = this;
SceneManager.sceneLoaded += OnSceneLoaded;
ManageLocalizedText();
GetAudioClips();
SceneManager.sceneLoaded += OnSceneLoaded;
AudioSyncWorker.OnAudioLoadComplete += OnAllAudioClipsLoaded;
AudioSyncWorker.GetAudioClips();
base.Initialize();
}
@@ -61,13 +49,13 @@ class BetterBugleModule : Module
{
if (Input.GetKeyDown(ConfigHandler.SyncAudioRepository.Value))
{
Instance?.TrySyncAndLoadAudioClips();
AudioSyncWorker.TrySyncAndLoadAudioClips();
}
if (Input.GetKeyDown(ConfigHandler.FavoriteSongToggleKey.Value))
{
if (Character.localCharacter == null) return;
if (Song.Songs.Count == 0) return;
if (!Song.Songs.ContainsKey(CurrentSongName)) return;
if (!Song.Songs.ContainsKey(AudioSyncWorker.CurrentSongName)) return;
Character character = Character.localCharacter;
Optionable<byte> selectedSlot = character.refs.items.currentSelectedSlot;
@@ -82,7 +70,7 @@ class BetterBugleModule : Module
List<string> supportedItemNames = ["Bugle", "Bugle_Magic", "Megaphone"];
if (!supportedItemNames.Contains(item.UIData.itemName)) return;
Song? currentSong = Song.Songs.GetValueOrDefault(CurrentSongName);
Song? currentSong = Song.Songs.GetValueOrDefault(AudioSyncWorker.CurrentSongName);
if (currentSong == null) return;
if (Song.FavoriteSongs.Contains(currentSong.Name))
@@ -113,7 +101,7 @@ class BetterBugleModule : Module
public override void Destroy()
{
ClearAudioClips();
AudioSyncService.ClearAudioClips();
base.Destroy();
}
@@ -129,105 +117,6 @@ class BetterBugleModule : Module
LocalizedText.mainTable.Add("CHANGE_SONG", scrollActionLocalizations);
}
public void GetAudioClips()
{
if (IsLoading || IsSyncing) return;
if (!Directory.Exists(SoundsDirectory)) return;
IsLoading = true;
Plugin.Instance.StartCoroutine(LoadAllAudioClipsCoroutine(SoundsDirectory));
}
private void ClearAudioClips()
{
foreach (Song song in Song.Songs.Values.ToList())
{
song.Dispose();
}
Song.Sounds.Clear();
Song.SoundsByHash.Clear();
Song.Songs.Clear();
Song.BB_VoiceLines.Clear();
GC.Collect();
}
private IEnumerator LoadAllAudioClipsCoroutine(string directoryPath, string[]? forceReload = null)
{
List<(string filePath, string ext, string name)> filesToLoad = new();
foreach (var ext in AudioTypes.Keys)
{
var files = Directory.GetFiles(directoryPath, $"*.{ext}");
foreach (var file in files)
{
string name = Path.GetFileNameWithoutExtension(file);
bool shouldForceReload = forceReload != null && forceReload.Contains($"{name}.{ext}");
if (!Song.Songs.ContainsKey(name) || shouldForceReload)
{
filesToLoad.Add((file, ext, name));
}
}
}
const int BATCH_SIZE = 2;
int loadedCount = 0;
for (int i = 0; i < filesToLoad.Count; i += BATCH_SIZE)
{
List<Coroutine> loadCoroutines = new();
for (int j = i; j < i + Math.Min(BATCH_SIZE, filesToLoad.Count - i) && j < filesToLoad.Count; j++)
{
var (filePath, ext, name) = filesToLoad[j];
bool forceReloadClip = forceReload != null && forceReload.Contains($"{name}.{ext}");
Coroutine loadCoroutine = Plugin.Instance.StartCoroutine(LoadAudioClipCoroutine(filePath, ext, name, forceReloadClip));
loadCoroutines.Add(loadCoroutine);
}
foreach (var coroutine in loadCoroutines) yield return coroutine;
loadedCount += loadCoroutines.Count;
BetterBugleUI.Instance?.ShowActionbar($"Loading audio clips... {loadedCount}/{filesToLoad.Count}");
}
OnAllAudioClipsLoaded();
}
private IEnumerator LoadAudioClipCoroutine(string filePath, string ext, string name, bool forceReload = false)
{
Debug.Log($"Loading audio clip: {name}.{ext} from {filePath}" + (forceReload ? " (forced reload)" : ""));
using UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip($"file://{filePath}", AudioTypes[ext]);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.LogError($"Failed to load audio clip from {filePath}: {www.error}");
yield break;
}
bool songExists = Song.Songs.ContainsKey(name);
Debug.Log($"Audio clip '{name}' exists: {songExists}. Force reload: {forceReload}");
if (songExists && !forceReload)
{
Debug.LogWarning($"Audio clip with name '{name}' already exists. Skipping duplicate.");
yield break;
}
if (songExists && forceReload)
{
Song? previousSong = Song.Songs.TryGetValue(name, out var existingSong) ? existingSong : null;
previousSong?.Dispose();
}
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(www);
if (audioClip == null)
{
Debug.LogError($"Failed to load audio clip from {filePath}: {www.error}");
yield break;
}
Song song = new(name, ext, filePath, audioClip);
song.Register();
Debug.Log($"Loaded audio clip: {name} from {filePath}");
}
private void OnAllAudioClipsLoaded()
{
if (Song.Songs.Count == 0) Debug.LogWarning("No songs loaded. Please ensure audio files are in the Sounds directory.");
@@ -239,86 +128,10 @@ class BetterBugleModule : Module
if (Song.Songs.ContainsKey(songKeyName) && !Song.FavoriteSongs.Contains(songKeyName))
Song.FavoriteSongs.Add(songKeyName);
if (!Song.Songs.ContainsKey(CurrentSongName))
CurrentSongName = Song.GetSongNames_Alphabetically()[CurrentSongIndex];
IsLoading = false;
if (!Song.Songs.ContainsKey(AudioSyncWorker.CurrentSongName))
AudioSyncWorker.CurrentSongName = Song.GetSongNames_Alphabetically()[AudioSyncWorker.CurrentSongIndex];
}
public void TrySyncAndLoadAudioClips()
{
if (IsLoading || IsSyncing) return;
Task.Run(() =>
{
SyncAndLoadAudioClipsCoroutine().GetAwaiter().GetResult();
});
}
private async Task SyncAndLoadAudioClipsCoroutine()
{
if (IsLoading || IsSyncing) return;
IsSyncing = true;
AudioSyncService audioSyncService = AudioSyncService.GetInstance();
Dictionary<AudioSyncService.APIAudioFormat, Song?> toDownload = new();
string[] existingSongNames = Song.Songs.Keys.ToArray();
AudioSyncService.APIAudioFormat[] existingAPIFormats = [.. audioSyncService.GetAudioClips()];
string[] apiExistingNames = [.. existingAPIFormats.Select(apiAudio => apiAudio.Filename)];
var songsToRemove = existingSongNames.Except(apiExistingNames).ToArray();
foreach (var songName in songsToRemove)
{
if (Song.Songs.TryGetValue(songName, out var songToDispose))
{
songToDispose.Dispose();
songToDispose.DeleteFile();
}
}
foreach (AudioSyncService.APIAudioFormat apiAudio in existingAPIFormats)
{
Song? existingSong = Song.SoundsByHash.GetValueOrDefault(apiAudio.Hash);
if (existingSong == null || existingSong.Hash != apiAudio.Hash)
{
toDownload.Add(apiAudio, existingSong);
}
}
BetterBugleUI.Instance?.ShowActionbar($"Syncing audio bank... {toDownload.Count} changed/new files found.");
string[] filesToOverload = [];
foreach (AudioSyncService.APIAudioFormat apiAudio in toDownload.Keys)
{
bool success = await DownloadAPIAudio(apiAudio, toDownload[apiAudio]);
if (success)
{
Debug.Log($"Successfully downloaded audio: {apiAudio.Filename}.{apiAudio.Extension}, adding to forceload");
filesToOverload = [.. filesToOverload, $"{apiAudio.Filename}.{apiAudio.Extension}"];
}
}
IsSyncing = false;
IsLoading = true;
Plugin.Instance.StartCoroutine(LoadAllAudioClipsCoroutine(SoundsDirectory, filesToOverload));
}
private async Task<bool> DownloadAPIAudio(AudioSyncService.APIAudioFormat apiAudio, Song? existingSong = null)
{
bool success = true;
try
{
if (existingSong != null && apiAudio.Filename != existingSong.Name)
{
File.Delete(Path.Combine(SoundsDirectory, $"{existingSong.Name}.{existingSong.Extension}"));
}
await apiAudio.DownloadToFolder(SoundsDirectory);
}
catch (Exception ex)
{
Debug.LogError($"Failed to download API audio: {ex.Message}");
success = false;
}
return success;
}
}
public class BetterBugleSFX : MonoBehaviourPun
@@ -347,7 +160,7 @@ public class BetterBugleSFX : MonoBehaviourPun
audioSource.volume = 0f;
audioSource.loop = true;
if (IsLocal()) BetterBugleModule.CurrentAudioSource = audioSource;
song = Song.Songs.GetValueOrDefault(BetterBugleModule.CurrentSongName);
song = Song.Songs.GetValueOrDefault(AudioSyncWorker.CurrentSongName);
}
private bool IsLocal()
@@ -393,7 +206,7 @@ public class BetterBugleSFX : MonoBehaviourPun
if (flag != hold)
{
if (flag) photonView.RPC("RPC_StartBetterToot", RpcTarget.All, BetterBugleModule.CurrentSongName);
if (flag) photonView.RPC("RPC_StartBetterToot", RpcTarget.All, AudioSyncWorker.CurrentSongName);
else photonView.RPC("RPC_StopBetterToot", RpcTarget.All);
hold = flag;
}
@@ -526,7 +339,7 @@ public class BetterBugleUI : MonoBehaviour
{
if (customStyle == null) return;
if (BetterBugleModule.CurrentAudioSource == null || !BetterBugleModule.IsPlaying) return;
Song? currentAudio = Song.Songs.FirstOrDefault(s => s.Value.Name == BetterBugleModule.CurrentSongName).Value;
Song? currentAudio = Song.Songs.FirstOrDefault(s => s.Value.Name == AudioSyncWorker.CurrentSongName).Value;
if (currentAudio == null || BetterBugleModule.CurrentAudioSource.clip == null) return;
float MAX_WIDTH = Screen.width - (offsetX * 2);

View File

@@ -1,4 +1,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using JordanMod.Utils;
using UnityEngine;
using UnityEngine.InputSystem;
namespace JordanMod.Modules.ReplaceBingBong;
@@ -6,6 +11,9 @@ namespace JordanMod.Modules.ReplaceBingBong;
class ReplaceBingBongModule : Module
{
public override string ModuleName => "Replace BingBong Module";
public static bool HasReplacedSounds = false;
public static BingBongResponseData[] OriginalResponsesData = [];
public override Type[] GetPatches()
{
@@ -16,5 +24,124 @@ class ReplaceBingBongModule : Module
{
base.Initialize();
LocalizedText.mainTable.Add("idk_funny", ["Test subtitle!"]);
AudioSyncWorker.OnAudioLoadComplete += OnAudioLoadComplete;
}
public override void Update()
{
base.Update();
if (Input.GetKeyDown(KeyCode.P))
{
Helper.FindItemByName("BingBong_Prop Variant", out Item? item);
if (item == null) return;
Debug.Log($"Found item: {item.name} in scene {item.gameObject.scene.name}");
}
}
private static void OnAudioLoadComplete()
{
if (!HasReplacedSounds) return;
Action_AskBingBong[] allBingBongActions = UnityEngine.Object.FindObjectsByType<Action_AskBingBong>(FindObjectsSortMode.None);
foreach (Action_AskBingBong askBingBong in allBingBongActions) {
ReplaceBingBongResponses(askBingBong);
}
}
public static void ReplaceBingBongResponses(Action_AskBingBong askBingBong)
{
Action_AskBingBong.BingBongResponse[] currentResponses = new Action_AskBingBong.BingBongResponse[OriginalResponsesData.Length];
for (int index = 0; index < OriginalResponsesData.Length; index++)
{
currentResponses[index] = OriginalResponsesData[index].ToBingBongResponse();
}
askBingBong.responses = [];
Dictionary<string, SFX_Instance> sfxDict = new();
for (int i = 0; i < currentResponses.Length; i++)
{
Action_AskBingBong.BingBongResponse response = currentResponses[i];
if (response.sfx != null && response.sfx.clips != null && response.sfx.clips.Length > 0)
{
foreach (AudioClip clip in response.sfx.clips)
{
sfxDict[response.sfx.name] = response.sfx;
}
}
}
List<Song> voices = [.. Song.BB_VoiceLines.Values];
foreach (Song voice in voices)
{
AudioClip clip = voice.AudioClip;
bool isNew = !sfxDict.ContainsKey(voice.Name);
if (isNew)
{
SFX_Instance sFX_Instance = new()
{
clips = [clip]
};
Action_AskBingBong.BingBongResponse newResponse = new()
{
sfx = sFX_Instance,
subtitleID = "idk_funny",
mouthCurve = null,
mouthCurveTime = 1f
};
currentResponses = [.. currentResponses, newResponse];
}
else
{
sfxDict[voice.Name].clips = [clip];
}
}
askBingBong.responses = new Action_AskBingBong.BingBongResponse[currentResponses.Length];
for (int i = 0; i < currentResponses.Length; i++)
{
askBingBong.responses[i] = currentResponses[i];
}
}
}
public class BingBongResponseData
{
public AudioClip[] Clips { get; set; } = [];
public string SfxName { get; set; } = "";
public string SubtitleID { get; set; } = "";
public AnimationCurve? MouthCurve { get; set; } = null;
public float MouthCurveTime { get; set; } = 0f;
public Action_AskBingBong.BingBongResponse ToBingBongResponse()
{
return new Action_AskBingBong.BingBongResponse
{
sfx = new SFX_Instance
{
name = SfxName,
clips = (AudioClip[])Clips.Clone()
},
subtitleID = SubtitleID,
mouthCurve = MouthCurve,
mouthCurveTime = MouthCurveTime
};
}
public static BingBongResponseData FromBingBongResponse(Action_AskBingBong.BingBongResponse response)
{
return new BingBongResponseData
{
Clips = (AudioClip[])response.sfx.clips.Clone(),
SfxName = response.sfx.name,
SubtitleID = response.subtitleID,
MouthCurve = response.mouthCurve,
MouthCurveTime = response.mouthCurveTime
};
}
}

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@@ -45,7 +45,7 @@ public class BetterBuglePatch
// BetterBugleUI.Instance?.ShowActionbar("No songs available.");
// return;
// }
if (BetterBugleModule.IsLoading) return;
if (AudioSyncWorker.IsLoading) return;
if (!BetterBugleModule.HadConfirmation)
{
BetterBugleUI.Instance?.ShowActionbar("Are you sure you want to refresh songs ? Right-click again to reload.");
@@ -57,7 +57,7 @@ public class BetterBuglePatch
{
BetterBugleModule.HadConfirmation = false; // Reset confirmation state
BetterBugleUI.Instance?.ShowActionbar("Refreshing songs...");
BetterBugleModule.Instance?.GetAudioClips();
AudioSyncService.GetAudioClips();
}
}
@@ -72,7 +72,7 @@ public class BetterBuglePatch
private static void OnScroll(float scrollDelta)
{
if (BetterBugleModule.IsLoading) return;
if (AudioSyncWorker.IsLoading) return;
bool isNext = scrollDelta > 0;
if (Song.Songs.Count == 0)
{
@@ -80,15 +80,15 @@ public class BetterBuglePatch
return;
}
if (isNext && BetterBugleModule.CurrentSongIndex < Song.Songs.Count - 1) BetterBugleModule.CurrentSongIndex++;
else if (isNext && BetterBugleModule.CurrentSongIndex == Song.Songs.Count - 1) BetterBugleModule.CurrentSongIndex = 0;
else if (!isNext && BetterBugleModule.CurrentSongIndex > 0) BetterBugleModule.CurrentSongIndex--;
else BetterBugleModule.CurrentSongIndex = Song.Songs.Count - 1;
BetterBugleModule.CurrentSongName = Song.GetSongNames_Alphabetically()[BetterBugleModule.CurrentSongIndex];
if (isNext && AudioSyncWorker.CurrentSongIndex < Song.Songs.Count - 1) AudioSyncWorker.CurrentSongIndex++;
else if (isNext && AudioSyncWorker.CurrentSongIndex == Song.Songs.Count - 1) AudioSyncWorker.CurrentSongIndex = 0;
else if (!isNext && AudioSyncWorker.CurrentSongIndex > 0) AudioSyncWorker.CurrentSongIndex--;
else AudioSyncWorker.CurrentSongIndex = Song.Songs.Count - 1;
AudioSyncWorker.CurrentSongName = Song.GetSongNames_Alphabetically()[AudioSyncWorker.CurrentSongIndex];
Song currentSong = Song.Songs[BetterBugleModule.CurrentSongName];
Song currentSong = Song.Songs[AudioSyncWorker.CurrentSongName];
bool isFavorite = Song.FavoriteSongs.Contains(BetterBugleModule.CurrentSongName);
bool isFavorite = Song.FavoriteSongs.Contains(AudioSyncWorker.CurrentSongName);
BetterBugleUI.Instance?.ShowActionbar($" {(isFavorite ? "" : " ")} {currentSong.RealIndex} | {currentSong.Name.Replace("_", " ")}");
}
@@ -104,10 +104,10 @@ public class BetterBuglePatch
if (currentItem.itemState != ItemState.Held) return;
if (currentItem.TryGetComponent<BugleSFX>(out var bugleSFX))
{
Song? song = Song.Songs.GetValueOrDefault(BetterBugleModule.CurrentSongName);
Song? song = Song.Songs.GetValueOrDefault(AudioSyncWorker.CurrentSongName);
if (song == null) return;
bool isFavorite = Song.FavoriteSongs.Contains(BetterBugleModule.CurrentSongName);
bool isFavorite = Song.FavoriteSongs.Contains(AudioSyncWorker.CurrentSongName);
BetterBugleUI.Instance?.ShowActionbar($"{(isFavorite ? "" : " ")} {song.RealIndex} | {song.Name}");
}
};

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@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using JordanMod.Utils;
@@ -8,6 +9,14 @@ namespace JordanMod.Modules.ReplaceBingBong;
public class ReplaceBingBongPatch
{
[HarmonyPatch(typeof(Item), "Start")]
[HarmonyPrefix]
static void OnItemStart(Item __instance)
{
if (__instance.name != "BingBong_Prop Variant") return;
Debug.Log($"Item {__instance.name} Start in scene {__instance.gameObject.scene.name} ({__instance.gameObject.scene.buildIndex})");
}
[HarmonyPatch(typeof(ItemActionBase), "OnEnable")]
[HarmonyPrefix]
static bool PreActionAskBingBongConstructorFix(ItemActionBase __instance)
@@ -16,54 +25,18 @@ public class ReplaceBingBongPatch
return true;
Action_AskBingBong.BingBongResponse[] currentResponses = [..askBingBong.responses];
// Each response has a .sfx which has a Object.name, store a ref to the sfx with key being sfx name
Dictionary<string, SFX_Instance> sfxDict = new();
for (int i = 0; i < currentResponses.Length; i++)
if (!ReplaceBingBongModule.HasReplacedSounds)
{
Action_AskBingBong.BingBongResponse response = currentResponses[i];
if (response.sfx != null && response.sfx.clips != null && response.sfx.clips.Length > 0)
ReplaceBingBongModule.OriginalResponsesData = new BingBongResponseData[currentResponses.Length];
for (int index = 0; index < currentResponses.Length; index++)
{
foreach (AudioClip clip in response.sfx.clips)
{
sfxDict[response.sfx.name] = response.sfx;
}
ReplaceBingBongModule.OriginalResponsesData[index] = BingBongResponseData.FromBingBongResponse(currentResponses[index]);
}
ReplaceBingBongModule.HasReplacedSounds = true;
}
List<Song> voices = [.. Song.BB_VoiceLines.Values];
foreach (Song voice in voices)
{
AudioClip clip = voice.AudioClip;
bool isNew = !sfxDict.ContainsKey(voice.Name);
if (isNew)
{
SFX_Instance sFX_Instance = new()
{
clips = [clip]
};
Action_AskBingBong.BingBongResponse newResponse = new()
{
sfx = sFX_Instance,
subtitleID = "idk_funny",
mouthCurve = null,
mouthCurveTime = 1f
};
currentResponses = [.. currentResponses, newResponse];
}
else
{
sfxDict[voice.Name].clips = [clip];
}
}
askBingBong.responses = new Action_AskBingBong.BingBongResponse[currentResponses.Length];
for (int i = 0; i < currentResponses.Length; i++)
{
askBingBong.responses[i] = currentResponses[i];
}
ReplaceBingBongModule.ReplaceBingBongResponses(askBingBong);
return true;
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -15,14 +16,26 @@ class AudioSyncService
{
public static string API_BASE_URL => ConfigHandler.BugleSoundAPIURL.Value;
private static AudioSyncService? Instance { get; set; }
public static AudioSyncService GetInstance()
public async static Task<bool> DownloadAPIAudio(APIAudioFormat apiAudio, string SoundsDirectory, Song? existingSong = null)
{
Instance ??= new AudioSyncService();
return Instance;
bool success = true;
try
{
if (existingSong != null && apiAudio.Filename != existingSong.Name)
{
File.Delete(Path.Combine(SoundsDirectory, $"{existingSong.Name}.{existingSong.Extension}"));
}
await apiAudio.DownloadToFolder(SoundsDirectory);
}
catch (Exception ex)
{
Debug.LogError($"Failed to download API audio: {ex.Message}");
success = false;
}
return success;
}
public List<APIAudioFormat> GetAudioClips()
public static List<APIAudioFormat> GetAudioClips()
{
List<APIAudioFormat> audioClips = [];
@@ -48,6 +61,19 @@ class AudioSyncService
return audioClips;
}
public static void ClearAudioClips()
{
foreach (Song song in Song.Sounds.Values.ToList())
{
song.Dispose();
}
Song.Sounds.Clear();
Song.SoundsByHash.Clear();
Song.Songs.Clear();
Song.BB_VoiceLines.Clear();
GC.Collect();
}
public class APIAudioFormat
{
[JsonProperty("_id")]
@@ -105,6 +131,164 @@ class AudioSyncService
}
class AudioSyncWorker
{
private static AudioSyncWorker? Instance { get; set; }
public static AudioSyncWorker GetInstance()
{
Instance ??= new AudioSyncWorker();
return Instance;
}
public static readonly string SoundsDirectory = Path.Combine(BepInEx.Paths.BepInExRootPath, "bugleSounds");
public static readonly Dictionary<string, AudioType> AudioTypes = new()
{
{ "wav", AudioType.WAV },
{ "mp3", AudioType.MPEG },
{ "ogg", AudioType.OGGVORBIS },
{ "aiff", AudioType.AIFF },
};
public static bool IsLoading = false;
public static bool IsSyncing = false;
public static int CurrentSongIndex = 0;
public static string CurrentSongName = "None";
public static Action? OnAudioLoadComplete;
public static void GetAudioClips()
{
if (IsLoading || IsSyncing) return;
if (!Directory.Exists(SoundsDirectory)) return;
IsLoading = true;
Plugin.Instance.StartCoroutine(LoadAllAudioClipsCoroutine(SoundsDirectory));
}
public static void TrySyncAndLoadAudioClips()
{
if (IsLoading || IsSyncing) return;
Task.Run(() =>
{
SyncAndLoadAudioClipsCoroutine().GetAwaiter().GetResult();
});
}
private static IEnumerator LoadAllAudioClipsCoroutine(string directoryPath, string[]? forceReload = null)
{
List<(string filePath, string ext, string name)> filesToLoad = new();
foreach (var ext in AudioTypes.Keys)
{
var files = Directory.GetFiles(directoryPath, $"*.{ext}");
foreach (var file in files)
{
string name = Path.GetFileNameWithoutExtension(file);
bool shouldForceReload = forceReload != null && forceReload.Contains($"{name}.{ext}");
if (!Song.Sounds.ContainsKey(name) || shouldForceReload)
{
filesToLoad.Add((file, ext, name));
}
}
}
const int BATCH_SIZE = 2;
int loadedCount = 0;
for (int i = 0; i < filesToLoad.Count; i += BATCH_SIZE)
{
List<Coroutine> loadCoroutines = [];
for (int j = i; j < i + Math.Min(BATCH_SIZE, filesToLoad.Count - i) && j < filesToLoad.Count; j++)
{
var (filePath, ext, name) = filesToLoad[j];
bool forceReloadClip = forceReload != null && forceReload.Contains($"{name}.{ext}");
Coroutine loadCoroutine = Plugin.Instance.StartCoroutine(LoadAudioClipCoroutine(filePath, ext, name, forceReloadClip));
loadCoroutines.Add(loadCoroutine);
}
foreach (var coroutine in loadCoroutines) yield return coroutine;
loadedCount += loadCoroutines.Count;
BetterBugleUI.Instance?.ShowActionbar($"Loading audio clips... {loadedCount}/{filesToLoad.Count}");
}
OnAudioLoadComplete?.Invoke();
IsLoading = false;
}
private static IEnumerator LoadAudioClipCoroutine(string filePath, string ext, string name, bool forceReload = false)
{
using UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip($"file://{filePath}", AudioTypes[ext]);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success) yield break;
bool songExists = Song.Sounds.ContainsKey(name);
if (songExists && !forceReload) yield break;
if (songExists && forceReload)
{
Song? previousSong = Song.Sounds.TryGetValue(name, out var existingSong) ? existingSong : null;
previousSong?.Dispose();
}
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(www);
if (audioClip == null) yield break;
Song song = new(name, ext, filePath, audioClip);
song.Register();
}
private static async Task SyncAndLoadAudioClipsCoroutine()
{
if (IsLoading || IsSyncing) return;
IsSyncing = true;
Dictionary<AudioSyncService.APIAudioFormat, Song?> toDownload = new();
string[] existingSongNames = [.. Song.Sounds.Keys];
AudioSyncService.APIAudioFormat[] existingAPIFormats = [.. AudioSyncService.GetAudioClips()];
string[] apiExistingNames = [.. existingAPIFormats.Select(apiAudio => apiAudio.Filename)];
var songsToRemove = existingSongNames.Except(apiExistingNames).ToArray();
foreach (var songName in songsToRemove)
{
if (Song.Sounds.TryGetValue(songName, out var songToDispose))
{
songToDispose.Dispose();
songToDispose.DeleteFile();
}
}
foreach (AudioSyncService.APIAudioFormat apiAudio in existingAPIFormats)
{
Song? existingSong = Song.SoundsByHash.GetValueOrDefault(apiAudio.Hash);
if (existingSong == null || existingSong.Hash != apiAudio.Hash)
{
toDownload.Add(apiAudio, existingSong);
}
}
BetterBugleUI.Instance?.ShowActionbar($"Syncing audio bank... {toDownload.Count} changed/new files found.");
string[] filesToOverload = [];
foreach (AudioSyncService.APIAudioFormat apiAudio in toDownload.Keys)
{
bool success = await AudioSyncService.DownloadAPIAudio(apiAudio, SoundsDirectory, toDownload[apiAudio]);
if (success)
{
Debug.Log($"Successfully downloaded audio: {apiAudio.Filename}.{apiAudio.Extension}, adding to forceload");
filesToOverload = [.. filesToOverload, $"{apiAudio.Filename}.{apiAudio.Extension}"];
}
}
IsSyncing = false;
IsLoading = true;
Plugin.Instance.StartCoroutine(LoadAllAudioClipsCoroutine(SoundsDirectory, filesToOverload));
}
}
public class Song : IDisposable
{
public static readonly Dictionary<string, Song> Sounds = new();
@@ -180,7 +364,7 @@ public class Song : IDisposable
public void DeleteFile()
{
if (AudioClip == null) return;
var filePath = Path.Combine(BetterBugleModule.SoundsDirectory, $"{Name}.{Extension}");
var filePath = Path.Combine(AudioSyncWorker.SoundsDirectory, $"{Name}.{Extension}");
if (File.Exists(filePath))
{
File.Delete(filePath);