0.1.13 | Fix for PEAK update

Player.EmptySlot and PhotonNetwork.InstantiateItemRoom each gained an
optional parameter, which compiles fine but left the previous build
calling signatures that no longer exist. The InstantiateItemRoom throw
escaped the BagsForEveryone postfix and took down every
SingleItemSpawner in the level, which is why backpacks and BingBong
stopped spawning and campfires no longer advanced the biome.

Also hardens that postfix so a future API change costs the extra bags
and nothing else, registers them with the spawner's SpawnedItemTracker,
and stops the Open Backpack keybind from opening the wheel while the
backpack is held in hand.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-04 00:10:07 +02:00
parent 96204e8a50
commit 2802c71cd0
5 changed files with 77 additions and 30 deletions

View File

@@ -1,4 +1,7 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using Peak;
using Photon.Pun;
using UnityEngine;
@@ -7,34 +10,48 @@ namespace JordanMod.Modules.BagsForEveryone;
public class BagsForEveryonePatch
{
[HarmonyPatch(typeof(SingleItemSpawner), "TrySpawnItems")]
[HarmonyPostfix]
static void Postfix(SingleItemSpawner __instance)
{
ForEachPlayer(__instance);
}
private const string BackpackSpawnerName = "Backpack_Spawner";
private const string FirstBiomeName = "Biome_1";
private static void ForEachPlayer(SingleItemSpawner spawner)
[HarmonyPatch(typeof(SingleItemSpawner), "TrySpawnItems")]
[HarmonyPostfix]
static void Postfix(SingleItemSpawner __instance, List<PhotonView> __result)
{
if (!Helper.IsMasterClient()) return;
if (__instance.transform.name != BackpackSpawnerName) return;
bool isBackpackSPawner = spawner.transform.name == "Backpack_Spawner";
if (!isBackpackSPawner) return;
bool isFirstSpawner = spawner.transform.IsChildOf(GameObject.Find("Biome_1").transform);
if (!isFirstSpawner) return;
GameObject firstBiome = GameObject.Find(FirstBiomeName);
if (firstBiome == null || !__instance.transform.IsChildOf(firstBiome.transform)) return;
if (__result != null && __result.Count > 1) return;
int playerCount = PhotonNetwork.PlayerList.Length - 1; // Already one bag
if (playerCount <= 0) return;
for (int i = 1; i <= playerCount; i++)
int extraBags = PhotonNetwork.PlayerList.Length - 1;
if (extraBags <= 0) return;
try
{
Vector3 spawnPosition = spawner.transform.position + Vector3.up * 0.1f + Vector3.right * i;
PhotonView component = PhotonNetwork.InstantiateItemRoom(spawner.prefab.name, spawnPosition, spawner.transform.rotation).GetComponent<PhotonView>();
if (spawner.isKinematic)
{
component.GetComponent<PhotonView>().RPC("SetKinematicRPC", RpcTarget.AllBuffered, true, component.transform.position, component.transform.rotation);
}
SpawnExtraBags(__instance, extraBags);
}
catch (Exception e)
{
Plugin.Log.LogError($"Failed to spawn extra backpacks, continuing without them: {e}");
}
}
}
private static void SpawnExtraBags(SingleItemSpawner spawner, int count)
{
List<PhotonView> spawned = new(count);
for (int i = 1; i <= count; i++)
{
Vector3 spawnPosition = spawner.transform.position + Vector3.up * 0.1f + Vector3.right * i;
PhotonView view = PhotonNetwork.InstantiateItemRoom(spawner.prefab.name, spawnPosition, spawner.transform.rotation).GetComponent<PhotonView>();
if (spawner.isKinematic)
{
view.RPC("SetKinematicRPC", RpcTarget.AllBuffered, true, view.transform.position, view.transform.rotation);
}
spawned.Add(view);
}
if (spawner.HasSpawnTracking(out SpawnedItemTracker tracker)) tracker.TrackSpawnedItems(spawned);
}
}