Files
PEAK-JordanMod/src/JordanMod/patches/BagsForEveryonePatch.cs
TheJordan 2802c71cd0 0.1.13 | Fix for PEAK update
Player.EmptySlot and PhotonNetwork.InstantiateItemRoom each gained an
optional parameter, which compiles fine but left the previous build
calling signatures that no longer exist. The InstantiateItemRoom throw
escaped the BagsForEveryone postfix and took down every
SingleItemSpawner in the level, which is why backpacks and BingBong
stopped spawning and campfires no longer advanced the biome.

Also hardens that postfix so a future API change costs the extra bags
and nothing else, registers them with the spawner's SpawnedItemTracker,
and stops the Open Backpack keybind from opening the wheel while the
backpack is held in hand.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 00:10:07 +02:00

58 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using HarmonyLib;
using Peak;
using Photon.Pun;
using UnityEngine;
namespace JordanMod.Modules.BagsForEveryone;
public class BagsForEveryonePatch
{
private const string BackpackSpawnerName = "Backpack_Spawner";
private const string FirstBiomeName = "Biome_1";
[HarmonyPatch(typeof(SingleItemSpawner), "TrySpawnItems")]
[HarmonyPostfix]
static void Postfix(SingleItemSpawner __instance, List<PhotonView> __result)
{
if (!Helper.IsMasterClient()) return;
if (__instance.transform.name != BackpackSpawnerName) return;
GameObject firstBiome = GameObject.Find(FirstBiomeName);
if (firstBiome == null || !__instance.transform.IsChildOf(firstBiome.transform)) return;
if (__result != null && __result.Count > 1) return;
int extraBags = PhotonNetwork.PlayerList.Length - 1;
if (extraBags <= 0) return;
try
{
SpawnExtraBags(__instance, extraBags);
}
catch (Exception e)
{
Plugin.Log.LogError($"Failed to spawn extra backpacks, continuing without them: {e}");
}
}
private static void SpawnExtraBags(SingleItemSpawner spawner, int count)
{
List<PhotonView> spawned = new(count);
for (int i = 1; i <= count; i++)
{
Vector3 spawnPosition = spawner.transform.position + Vector3.up * 0.1f + Vector3.right * i;
PhotonView view = PhotonNetwork.InstantiateItemRoom(spawner.prefab.name, spawnPosition, spawner.transform.rotation).GetComponent<PhotonView>();
if (spawner.isKinematic)
{
view.RPC("SetKinematicRPC", RpcTarget.AllBuffered, true, view.transform.position, view.transform.rotation);
}
spawned.Add(view);
}
if (spawner.HasSpawnTracking(out SpawnedItemTracker tracker)) tracker.TrackSpawnedItems(spawned);
}
}