using System.Runtime.InteropServices;

namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrlGpu.Types
{

    [StructLayout(LayoutKind.Sequential)]
    struct GetTpcMasksArguments
    {
        public int  MaskBufferSize;
        public int  Reserved;
        public long MaskBufferAddress;
        public int  TpcMask;
        public int  Padding;
    }
}
