Files
PEAK-JordanMod/src/JordanMod/JordanMod.csproj
TheJordan f4d723b23b 0.1.15 | BingBong live voice (in-game client)
Speak through BingBong with a live microphone, streamed from a relay
rather than over PEAK's Photon servers. This is the in-game half only:
the relay and the web app that captures the microphone are not built
yet, so the feature does nothing on its own until they exist.

Every BingBong gets a voice source as it spawns, positioned on the plush
and inheriting the 3D setup of his own voice lines. His mouth animates to
the live audio on every client, and hands back to the vanilla animation
while one of his own lines plays. Those lines take priority: the live
voice ducks for their duration and resumes at the live position.

Playback uses OnAudioFilterRead rather than a streaming AudioClip. A clip
created with stream:true fills Unity's decode buffer ahead of playback,
and that read-ahead cannot be satisfied from a live stream because the
audio has not arrived yet -- the buffer drained to empty on a cycle no
matter how deep it was made, which was audible as constant clicking. The
filter callback runs in lockstep with playback, so demand can never
outrun real time.

Includes tools/stub_relay.py, a development stub speaking the same wire
format with steady, swept and speech-shaped test signals, so the client
can be tested end to end without the real backend, a microphone or a
browser.
2026-09-05 18:07:35 +02:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- This is the most appropriate target framework for the game's Unity version. -->
<TargetFramework>netstandard2.1</TargetFramework>
<!-- This is the GUID of your mod. Example: com.github.YourAccount.BepInExTemplate -->
<AssemblyName>com.github.TheJordanDev.JordanMod</AssemblyName>
<!-- This is the display name of your mod. Example: BepInEx Template -->
<AssemblyTitle>JordanMod</AssemblyTitle>
<!-- This is the version number of your mod. -->
<Version>0.1.15</Version>
</PropertyGroup>
<PropertyGroup>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
<Optimize>true</Optimize>
</PropertyGroup>
<!--
How to include thunderstore mods as dependencies via nuget
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<ItemGroup>
<PackageReference Include="ModTeam-ModName" Version="1.0.0" Private="False"/>
</ItemGroup>
Private="false" will stop it from being copied to the output folder
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</Project>