"""Development stub relay for BingBong Live Voice. Speaks the exact wire format the real relay (an endpoint on the AudioBank FastAPI service) will use, so the mod can be built and tested before that backend exists. Deliberately minimal: no auth, no session directory, no persistence. It is a test fixture, not a reference implementation — build the real thing from the plan, not from this. Requires `websockets` (pip install websockets). python tools/stub_relay.py serve # relay on ws://localhost:8787/voice/ws python tools/stub_relay.py tone # stream a 1 kHz sine into channel "test" python tools/stub_relay.py tone --sweep # sweep 200-2000 Hz (resampling bugs are obvious) python tools/stub_relay.py tone --speech # syllables and word gaps (for mouth animation) python tools/stub_relay.py listen # dump received frames, to verify fan-out python tools/stub_relay.py uplink # act as the speaker; capture the game's mic to WAV python tools/stub_relay.py uplink --speech # ... and send audio back at the same time Only ONE speaker may hold a channel (newest wins), so `tone` and `uplink` cannot both run -- use `uplink --tone/--sweep/--speech` to do both directions on a single connection, which is also what the real web app does. Point the mod at it with, in BepInEx config: [BingBong Voice] RelayURL = ws://localhost:8787/voice/ws?token=listen:test Leaving RelayURL empty instead derives the URL from BugleSoundAPIURL, which is where the relay lives in production. Connect as: ws://localhost:8787/voice/ws?token=listen:test ws://localhost:8787/voice/ws?token=speak:test Wire format — 12-byte little-endian header, then PCM16LE mono payload: 0 u8 magic 0xB1 1 u8 version 1 2 u8 codec 0=PCM16LE 1=mu-law 3 u8 rate code 0=16k 1=8k 2=24k 3=48k 4 u32 seq 8 u32 sampleTimestamp (samples since stream start) Binary frame = audio. Text frame = JSON control. """ import argparse import asyncio import json import math import struct import sys from collections import defaultdict from urllib.parse import urlparse, parse_qs from websockets.asyncio.server import serve from websockets.asyncio.client import connect HOST = "localhost" PORT = 8787 PATH = "/voice/ws" MAGIC = 0xB1 MAGIC_UPLINK = 0xB2 # game -> relay -> speaker; a distinct magic makes a loop impossible VERSION = 1 CODEC_PCM16 = 0 RATE_CODES = {16000: 0, 8000: 1, 24000: 2, 48000: 3} FRAME_MS = 20 HEADER = struct.Struct(" bytes: return HEADER.pack(MAGIC, VERSION, codec, RATE_CODES[rate], seq & 0xFFFFFFFF, ts & 0xFFFFFFFF) # ---------------------------------------------------------------- relay channels: dict[str, dict] = defaultdict(lambda: {"speaker": None, "listeners": set()}) names: dict = {} stream_ids: dict = {} uplinkers: dict = {} # ws -> bool, from the hello frame deny_uplink = False # --deny-uplink, to exercise the client's uplink_denied path def roster(channel: str) -> str: """Who the relay believes is in this lobby -- the stub's stand-in for /voice/sessions.""" return ", ".join(sorted(names.get(w, "?") for w in channels[channel]["listeners"])) or "(nobody)" def uplink_roster(channel: str) -> list: """Who in this lobby says they may send a microphone. The real relay publishes this so the game can tell "the relay is dropping my audio" apart from "nobody is listening".""" return sorted(names.get(w, "?") for w in channels[channel]["listeners"] if uplinkers.get(w)) def print_sessions(): if not channels: print("[relay] no active sessions") return for chan, ch in channels.items(): if not ch["listeners"] and ch["speaker"] is None: continue speaking = "speaking" if ch["speaker"] is not None else "idle" print(f"[relay] {chan} {len(ch['listeners'])} listening [{speaking}] {roster(chan)}") def parse_token(raw_path: str): """token=:. Returns (role, channel) or (None, None).""" q = parse_qs(urlparse(raw_path).query) token = (q.get("token") or [""])[0] if not token: return None, None # ":" is this stub's own convention, kept because it makes a speaker and a # listener easy to start from a shell. The deployed relay takes a bare channel id, which is # what the mod sends, so accept that too and default it to listening. if ":" in token: role, _, channel = token.partition(":") if role not in ("listen", "speak") or not channel: return None, None return role, channel return "listen", token async def handler(ws): role, channel = parse_token(ws.request.path) if role is None: await ws.close(1008, "bad token") return ch = channels[channel] if role == "speak": old = ch["speaker"] if old is not None: try: await old.send(json.dumps({"type": "preempted"})) await old.close(1000, "preempted") except Exception: pass ch["speaker"] = ws print(f"[relay] speaker joined '{channel}' ({len(ch['listeners'])} listening)") await broadcast_control(channel, {"type": "speaker_joined"}) try: async for msg in ws: if isinstance(msg, bytes): await fanout(channel, msg) except Exception: pass finally: if ch["speaker"] is ws: ch["speaker"] = None print(f"[relay] speaker left '{channel}'") await broadcast_control(channel, {"type": "speaker_left"}) return ch["listeners"].add(ws) names[ws] = "?" stream_id = next((i for i in range(16) if i not in stream_ids.get(channel, {}).values()), 0) stream_ids.setdefault(channel, {})[ws] = stream_id print(f"[relay] listener joined '{channel}' -> {len(ch['listeners'])} listening") try: # Listeners send a hello frame naming the player. That is what the real relay turns into # its session directory, so the stub records it too and prints the roster. async for msg in ws: if isinstance(msg, bytes): # Uplink audio. Validate, stamp our own stream id so a client cannot claim # another's, and forward to the speaker ONLY -- never back to listeners, which is # half of what makes an audio loop structurally impossible. if deny_uplink: continue if len(msg) != 12 + 640 or msg[0] != MAGIC_UPLINK or msg[1] != VERSION: continue frame = bytearray(msg) frame[3] = (frame[3] & 0x0F) | (stream_id << 4) if ch["speaker"] is not None: await safe_send(ch["speaker"], bytes(frame)) continue if not isinstance(msg, str): continue try: payload = json.loads(msg) except ValueError: continue if payload.get("type") == "hello": names[ws] = str(payload.get("player", "?")) uplinkers[ws] = bool(payload.get("uplink")) print(f"[relay] '{names[ws]}' registered in '{channel}' -> roster: {roster(channel)}") if uplinkers[ws] and deny_uplink: await safe_send(ws, json.dumps({"type": "uplink_denied", "reason": "disabled"})) print(f"[relay] denied uplink to '{names[ws]}' (--deny-uplink)") elif uplinkers[ws]: await broadcast_control(channel, {"type": "uplink_roster", "players": uplink_roster(channel)}) elif payload.get("type") in ("uplink_start", "uplink_stop"): # Enriched with who it came from, which is what the web app needs to label streams. await safe_send(ch["speaker"], json.dumps({ "type": payload["type"], "id": stream_id, "player": names.get(ws, "?"), })) if ch["speaker"] is not None else None print(f"[relay] '{names.get(ws, '?')}' {payload['type']} (stream {stream_id})") except Exception: pass finally: ch["listeners"].discard(ws) stream_ids.get(channel, {}).pop(ws, None) was_uplinker = uplinkers.pop(ws, False) who = names.pop(ws, "?") print(f"[relay] '{who}' left '{channel}' -> {len(ch['listeners'])} listening") if was_uplinker: await broadcast_control(channel, {"type": "uplink_roster", "players": uplink_roster(channel)}) async def fanout(channel: str, payload: bytes): listeners = list(channels[channel]["listeners"]) if not listeners: return # Real relay uses a bounded per-listener queue and drops oldest; the stub just fires and # forgets, which is fine locally and keeps this file short. await asyncio.gather(*(safe_send(w, payload) for w in listeners), return_exceptions=True) async def broadcast_control(channel: str, obj: dict): msg = json.dumps(obj) await asyncio.gather( *(safe_send(w, msg) for w in list(channels[channel]["listeners"])), return_exceptions=True, ) async def safe_send(ws, payload): try: await ws.send(payload) except Exception: pass async def cmd_serve(args): global deny_uplink deny_uplink = getattr(args, "deny_uplink", False) if deny_uplink: print("[relay] --deny-uplink: refusing every microphone with uplink_denied") async with serve(handler, HOST, args.port, max_size=None): print(f"[relay] listening on ws://{HOST}:{args.port}{PATH}") print(f"[relay] listen: ws://{HOST}:{args.port}{PATH}?token=listen:test") print(f"[relay] speak : ws://{HOST}:{args.port}{PATH}?token=speak:test") print("[relay] session roster printed every 15s") while True: await asyncio.sleep(15) print_sessions() # ---------------------------------------------------------------- tone generator try: import numpy as _np except ImportError: _np = None def generate_frame(phase, ts, n, rate, args): """Returns (new_phase, pcm16_bytes) for one frame, phase-continuous across frames.""" if _np is not None: idx = _np.arange(n, dtype=_np.float64) t = (ts + idx) / rate if args.speech: # Speech-shaped: a voice-ish carrier under a syllable envelope with word gaps. The # sweep and steady tones hold a constant amplitude, so they pin a loudness-driven # mouth wide open -- this is the signal to test mouth animation against. freq = 150.0 + 60.0 * _np.sin(2 * _np.pi * 1.7 * t) syllables = (0.5 + 0.5 * _np.sin(2 * _np.pi * 4.0 * t)) ** 2 words = (_np.sin(2 * _np.pi * 0.35 * t) > -0.25).astype(_np.float64) amp = 0.45 * syllables * words elif args.sweep: # 200-2000 Hz over 4 s: any resampling error shows up as an obvious warble freq = 200.0 + 1800.0 * (0.5 - 0.5 * _np.cos(2 * _np.pi * t / 4.0)) amp = _np.full(n, 0.35) else: freq = _np.full(n, float(args.freq)) amp = _np.full(n, 0.35) ph = phase + _np.cumsum(2 * _np.pi * freq / rate) samples = (_np.sin(ph) * amp * 32767).astype(" -0.25 else 0.0 amp = 0.45 * syllables * words elif args.sweep: freq = 200.0 + 1800.0 * (0.5 - 0.5 * math.cos(2 * math.pi * t / 4.0)) phase = (phase + 2 * math.pi * freq / rate) % (2 * math.pi) out.append(int(math.sin(phase) * amp * 32767)) return phase, struct.pack(f"<{n}h", *out) async def cmd_tone(args): url = f"ws://{HOST}:{args.port}{PATH}?token=speak:{args.channel}" print(f"[tone] {url}") async with connect(url, max_size=None) as ws: await stream_tone(ws, args) async def stream_tone(ws, args): """Sends a test tone downstream on an already-open speaker socket.""" rate = args.rate n = int(rate * FRAME_MS / 1000) print(f"[tone] {rate} Hz, {n} samples/frame ({FRAME_MS} ms)") loop = asyncio.get_running_loop() if True: seq = 0 ts = 0 phase = 0.0 # Deadline-based pacing. A plain `sleep(FRAME_MS)` per iteration sleeps for *at least* # that long and then adds the generate+send time on top, so the sender silently drifts # behind real time and starves the receiver's jitter buffer. Track an absolute deadline # and sleep only for the remainder instead. next_deadline = loop.time() late_frames = 0 while True: # Vectorised: generating 320 samples a frame in a Python loop costs more than the # 20 ms frame budget once sweep mode adds a second transcendental per sample, and the # sender then silently falls behind real time and starves the receiver. phase, payload = generate_frame(phase, ts, n, rate, args) await ws.send(pack_header(seq, ts, rate) + payload) seq += 1 ts += n next_deadline += FRAME_MS / 1000 delay = next_deadline - loop.time() if delay > 0: await asyncio.sleep(delay) else: # Generation itself overran the frame budget; we can't catch up by sleeping. late_frames += 1 next_deadline = loop.time() if seq % 50 == 0: print(f"\r[tone] sent {seq} frames ({ts / rate:6.1f}s), {late_frames} late", end="", flush=True) # ---------------------------------------------------------------- listener (verification) async def cmd_listen(args): url = f"ws://{HOST}:{args.port}{PATH}?token=listen:{args.channel}" print(f"[listen] {url}") async with connect(url, max_size=None) as ws: count = 0 last_seq = None gaps = 0 async for msg in ws: if isinstance(msg, str): print(f"\n[listen] control: {msg}") continue magic, ver, codec, rc, seq, ts = HEADER.unpack_from(msg, 0) if magic != MAGIC or ver != VERSION: print(f"\n[listen] BAD HEADER magic={magic:#x} ver={ver}") continue if last_seq is not None and seq != last_seq + 1: gaps += 1 print(f"\n[listen] SEQ GAP {last_seq} -> {seq}") last_seq = seq count += 1 if count % 50 == 0: print( f"\r[listen] {count} frames, {len(msg) - 12} B payload, codec={codec} " f"rate={rc} ts={ts} gaps={gaps}", end="", flush=True, ) async def cmd_uplink(args): """Acts as the web-app speaker: receives uplink audio and writes it out per stream. The real-time ratio is the number that matters. Below ~0.98 with the gate open means the sender is not keeping up and the browser would hear clicking; while gated it is expected to sit low, because silence is deliberately not transmitted. """ import wave url = f"ws://{HOST}:{args.port}{PATH}?token=speak:{args.channel}" print(f"[uplink] {url}") print("[uplink] writing uplink_.wav, Ctrl-C to stop") if args.tone or args.sweep or args.speech: print("[uplink] also sending a test tone downstream on this same socket") writers: dict = {} counts: dict = {} first_time = None total_samples = 0 async with connect(url, max_size=None) as ws: sender = None if args.tone or args.sweep or args.speech: args.rate = 16000 args.freq = getattr(args, "freq", 1000.0) sender = asyncio.create_task(stream_tone(ws, args)) try: async for msg in ws: if isinstance(msg, str): print("\n" + f"[uplink] control: {msg}") continue if len(msg) < 12 or msg[0] != MAGIC_UPLINK: continue sid = msg[3] >> 4 if sid not in writers: w = wave.open(f"uplink_{sid}.wav", "wb") w.setnchannels(1) w.setsampwidth(2) w.setframerate(16000) writers[sid] = w counts[sid] = 0 print("\n" + f"[uplink] stream {sid} opened -> uplink_{sid}.wav") writers[sid].writeframes(msg[12:]) counts[sid] += 1 total_samples += (len(msg) - 12) // 2 if first_time is None: first_time = asyncio.get_running_loop().time() elapsed = asyncio.get_running_loop().time() - first_time if sum(counts.values()) % 50 == 0 and elapsed > 0: ratio = (total_samples / 16000) / elapsed verdict = "OK" if ratio > 0.98 else "(gated or starving)" print("\r" + f"[uplink] {sum(counts.values())} frames, " f"real-time ratio {ratio:.3f} {verdict} ", end="", flush=True) finally: if sender is not None: sender.cancel() for w in writers.values(): w.close() print("\n" + "[uplink] wav files closed") def main(): p = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter) p.add_argument("--port", type=int, default=PORT) sub = p.add_subparsers(dest="cmd", required=True) sv = sub.add_parser("serve") sv.add_argument("--deny-uplink", action="store_true", help="refuse every uplink, to test the client's uplink_denied handling") t = sub.add_parser("tone") t.add_argument("--channel", default="test") t.add_argument("--freq", type=float, default=1000.0) t.add_argument("--rate", type=int, default=16000, choices=sorted(RATE_CODES)) t.add_argument("--sweep", action="store_true", help="200-2000 Hz sweep; makes resampling errors obvious") t.add_argument("--speech", action="store_true", help="speech-shaped envelope; use this to test mouth animation") l = sub.add_parser("listen") l.add_argument("--channel", default="test") u = sub.add_parser("uplink", help="act as the speaker and capture what the game sends up") u.add_argument("--channel", default="test") u.add_argument("--tone", action="store_true", help="also send a steady tone downstream, on the same socket") u.add_argument("--sweep", action="store_true", help="also send a sweep downstream") u.add_argument("--speech", action="store_true", help="also send speech-shaped audio downstream") u.add_argument("--freq", type=float, default=1000.0) args = p.parse_args() fn = {"serve": cmd_serve, "tone": cmd_tone, "listen": cmd_listen, "uplink": cmd_uplink}[args.cmd] try: asyncio.run(fn(args)) except KeyboardInterrupt: print("\nbye") if __name__ == "__main__": sys.exit(main())