mirror of
https://github.com/TheJordanDev/PEAK-JordanMod.git
synced 2026-06-06 03:23:29 +02:00
Project Setup
This commit is contained in:
13
.config/dotnet-tools.json
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13
.config/dotnet-tools.json
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@@ -0,0 +1,13 @@
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|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"isRoot": true,
|
||||||
|
"tools": {
|
||||||
|
"tcli": {
|
||||||
|
"version": "0.2.4",
|
||||||
|
"commands": [
|
||||||
|
"tcli"
|
||||||
|
],
|
||||||
|
"rollForward": false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
228
.gitignore
vendored
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228
.gitignore
vendored
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|
|||||||
|
# Created by https://www.toptal.com/developers/gitignore/api/csharp
|
||||||
|
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp
|
||||||
|
|
||||||
|
### Csharp ###
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/*
|
||||||
|
!.vs/tasks.vs.json
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
#*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/csharp
|
||||||
|
artifacts/*/dist/**/*
|
||||||
|
artifacts/**/*.zip
|
||||||
|
*.txt
|
||||||
|
artifacts/**
|
||||||
|
Config.Build.user.props
|
||||||
3
CHANGELOG.md
Normal file
3
CHANGELOG.md
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
# v0.1.0 | Project setup
|
||||||
|
|
||||||
|
- Initial project setup
|
||||||
19
Config.Build.user.props.template
Normal file
19
Config.Build.user.props.template
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
<Project>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- Set if the default steam game install directory doesn't work. -->
|
||||||
|
<!-- <PeakGameRootDir></PeakGameRootDir> -->
|
||||||
|
<!-- Set if your BepInEx/plugins/ directory isn't in the game files. -->
|
||||||
|
<!-- <PeakPluginsDir></PeakPluginsDir> -->
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<Target Name="DeployFiles" AfterTargets="Build">
|
||||||
|
<Message Text="Deploy → $(PeakPluginsDir)$(AssemblyName).dll" Importance="High" />
|
||||||
|
<Error
|
||||||
|
Text="Plugins directory '$([MSBuild]::NormalizeDirectory($(PeakPluginsDir)))' doesn't exist! Configure PeakPluginsDir to point to a valid path in the Config.Build.user.props file."
|
||||||
|
Condition="!Exists('$(PeakPluginsDir)')"
|
||||||
|
/>
|
||||||
|
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(PeakPluginsDir)" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
</Project>
|
||||||
58
Directory.Build.props
Normal file
58
Directory.Build.props
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
<Project>
|
||||||
|
<!--
|
||||||
|
This is a special file that contains shared configuration
|
||||||
|
for all project files in subdirectories.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!-- Import our shared user configuration file -->
|
||||||
|
<Import
|
||||||
|
Project="$(SolutionRoot)Config.Build.user.props"
|
||||||
|
Condition="Exists('$(SolutionRoot)Config.Build.user.props')"
|
||||||
|
/>
|
||||||
|
|
||||||
|
<!-- Primary configuration for the project -->
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- Use latest C# version. -->
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<!-- See: https://learn.microsoft.com/en-us/dotnet/csharp/nullable-references -->
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<!-- Build, and other generated files go nicely into artifacts/ directory. -->
|
||||||
|
<UseArtifactsOutput>true</UseArtifactsOutput>
|
||||||
|
<!-- Enable debug symbols. This will show source code line numbers in stack traces. -->
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>embedded</DebugType>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||||
|
<!-- Substitute full path to this directory with ./, hiding it from debug symbols. -->
|
||||||
|
<PathMap>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./</PathMap>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- Custom props -->
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- Define a variable that points to this directory. -->
|
||||||
|
<SolutionRoot>$(MSBuildThisFileDirectory)</SolutionRoot>
|
||||||
|
<!-- Default values for game files. -->
|
||||||
|
<PathBeforeSteam Condition="'$([MSBuild]::IsOSUnixLike())' == 'true'">$(HOME)/.local/share/</PathBeforeSteam>
|
||||||
|
<PathBeforeSteam Condition="'$([MSBuild]::IsOSUnixLike())' != 'true'">$(MSBuildProgramFiles32)/</PathBeforeSteam>
|
||||||
|
<PeakGameRootDir Condition="$(PeakGameRootDir) == ''">$(PathBeforeSteam)Steam/steamapps/common/PEAK/</PeakGameRootDir>
|
||||||
|
<PeakPluginsDir Condition="$(PeakPluginsDir) == ''">$(PeakGameRootDir)/BepInEx/plugins/</PeakPluginsDir>
|
||||||
|
<ManagedDir>$(PeakGameRootDir)/PEAK_Data/Managed/</ManagedDir>
|
||||||
|
<ProjectPluginDir>$(PeakPluginsDir)\$(AssemblyName)</ProjectPluginDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- <Target Name="CopyToGamePlugins" AfterTargets="Build">
|
||||||
|
<ItemGroup>
|
||||||
|
<BuiltFiles Include="$(TargetPath)" />
|
||||||
|
<BuiltFiles Include="$(TargetDir)$(TargetName).pdb" Condition="Exists('$(TargetDir)$(TargetName).pdb')" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectPluginDir>$(PeakPluginsDir)\$(MSBuildProjectName)</ProjectPluginDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<Copy SourceFiles="@(BuiltFiles)" DestinationFolder="$(ProjectPluginDir)" SkipUnchangedFiles="true" />
|
||||||
|
<Message Text="Copied plugin files to: $(ProjectPluginDir)" Importance="high" />
|
||||||
|
</Target> -->
|
||||||
|
|
||||||
|
<Import Project="$(SolutionRoot)Config.Build.targets" Condition="Exists('$(SolutionRoot)Config.Build.targets')" />
|
||||||
|
</Project>
|
||||||
64
Directory.Build.targets
Normal file
64
Directory.Build.targets
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
<Project>
|
||||||
|
<!--
|
||||||
|
This is a special file that contains shared configuration
|
||||||
|
for all project files in subdirectories.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!-- Set extra NuGet sources -->
|
||||||
|
<PropertyGroup>
|
||||||
|
<RestoreAdditionalProjectSources>
|
||||||
|
https://nuget.bepinex.dev/v3/index.json;
|
||||||
|
https://nuget.windows10ce.com/nuget/v3/index.json
|
||||||
|
</RestoreAdditionalProjectSources>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- Modding dependencies -->
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
|
||||||
|
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="Hamunii.BepInEx.AutoPlugin" Version="2.0.*" PrivateAssets="all" />
|
||||||
|
<!-- <PackageReference Include="PEAKModding.PEAKLib.Core" Version="1.2.0" />
|
||||||
|
<PackageReference Include="PEAKModding.PEAKLib.Stats" Version="1.2.0" />
|
||||||
|
<PackageReference Include="PEAKModding.PEAKLib.UI" Version="1.5.0" />
|
||||||
|
<PackageReference Include="PEAKModding.PEAKLib.Items" Version="1.4.2" /> -->
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<!-- NuGet fallback stripped game references -->
|
||||||
|
<ItemGroup Condition="!Exists('$(ManagedDir)')">
|
||||||
|
<PackageReference Include="UnityEngine.Modules" Version="6000.0.36" PrivateAssets="all" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<!-- Local game references -->
|
||||||
|
<ItemGroup Condition="Exists('$(ManagedDir)')">
|
||||||
|
<!--
|
||||||
|
Reference all assemblies except ones that come
|
||||||
|
with our target framework or would cause conflicts
|
||||||
|
-->
|
||||||
|
<LocalReferences
|
||||||
|
Include="$(ManagedDir)*.dll"
|
||||||
|
Exclude="$(ManagedDir)Mono*.dll;$(ManagedDir)netstandard.dll;$(ManagedDir)System*.dll;$(ManagedDir)mscorlib.dll"
|
||||||
|
/>
|
||||||
|
<Reference Include="@(LocalReferences)" Private="false" />
|
||||||
|
<!-- Publicize these assemblies so we can access their internal members -->
|
||||||
|
<Reference Include="$(ManagedDir)Assembly-CSharp.dll" Private="false" Publicize="true" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Build Thunderstore package by calling `dotnet build -c Release -target:PackTS -v d` (verbosity detailed).
|
||||||
|
Publish to Thunderstore by including `-property:PublishTS=true` in the command.
|
||||||
|
-->
|
||||||
|
<Target Name="PackTS" DependsOnTargets="Build" Condition="$(ThunderstorePackable) != 'false'">
|
||||||
|
<Error
|
||||||
|
Text=" PackTS must be called with Release configuration."
|
||||||
|
Condition="'$(Configuration)' != 'Release'"
|
||||||
|
/>
|
||||||
|
<PropertyGroup>
|
||||||
|
<BuildArgument Condition="'$(PublishTS)' != 'true'">build</BuildArgument>
|
||||||
|
<BuildArgument Condition="'$(PublishTS)' == 'true'">publish</BuildArgument>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Exec Command="dotnet tool restore" />
|
||||||
|
<Exec Command="dotnet tcli $(BuildArgument) --package-version $(Version)" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
</Project>
|
||||||
30
JordanMod.sln
Normal file
30
JordanMod.sln
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.002.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{8658F2BC-CABF-49F0-B393-40B95B9F6BE6}"
|
||||||
|
EndProject
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "JordanMod", "src\JordanMod\JordanMod.csproj", "{D2F27F37-5536-46F1-973B-60B02B0CC075}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{D2F27F37-5536-46F1-973B-60B02B0CC075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{D2F27F37-5536-46F1-973B-60B02B0CC075}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{D2F27F37-5536-46F1-973B-60B02B0CC075}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{D2F27F37-5536-46F1-973B-60B02B0CC075}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(NestedProjects) = preSolution
|
||||||
|
{D2F27F37-5536-46F1-973B-60B02B0CC075} = {8658F2BC-CABF-49F0-B393-40B95B9F6BE6}
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {92F6D475-68F0-44D6-A1AF-A28F5948E381}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
409
LICENSE
Normal file
409
LICENSE
Normal file
@@ -0,0 +1,409 @@
|
|||||||
|
JordanMod © 2026 by Jordan C. is licensed under Creative Commons Attribution-NonCommercial 4.0 International. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc/4.0/
|
||||||
|
|
||||||
|
Attribution-NonCommercial 4.0 International
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||||
|
does not provide legal services or legal advice. Distribution of
|
||||||
|
Creative Commons public licenses does not create a lawyer-client or
|
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|
other relationship. Creative Commons makes its licenses and related
|
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|
information available on an "as-is" basis. Creative Commons gives no
|
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|
warranties regarding its licenses, any material licensed under their
|
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|
terms and conditions, or any related information. Creative Commons
|
||||||
|
disclaims all liability for damages resulting from their use to the
|
||||||
|
fullest extent possible.
|
||||||
|
|
||||||
|
Using Creative Commons Public Licenses
|
||||||
|
|
||||||
|
Creative Commons public licenses provide a standard set of terms and
|
||||||
|
conditions that creators and other rights holders may use to share
|
||||||
|
original works of authorship and other material subject to copyright
|
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and certain other rights specified in the public license below. The
|
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|
following considerations are for informational purposes only, are not
|
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exhaustive, and do not form part of our licenses.
|
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|
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|
Considerations for licensors: Our public licenses are
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Licensors should also secure all rights necessary before
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wiki.creativecommons.org/Considerations_for_licensors
|
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Considerations for the public: By using one of our public
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Although not required by our licenses, you are encouraged to
|
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|
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|
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|
wiki.creativecommons.org/Considerations_for_licensees
|
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|
||||||
|
=======================================================================
|
||||||
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|
||||||
|
Creative Commons Attribution-NonCommercial 4.0 International Public
|
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|
License
|
||||||
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|
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By exercising the Licensed Rights (defined below), You accept and agree
|
||||||
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to be bound by the terms and conditions of this Creative Commons
|
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Attribution-NonCommercial 4.0 International Public License ("Public
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|
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|
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Section 1 -- Definitions.
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a. Adapted Material means material subject to Copyright and Similar
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|
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Licensor. For purposes of this Public License, where the Licensed
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Material is a musical work, performance, or sound recording,
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Adapted Material is always produced where the Licensed Material is
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b. Adapter's License means the license You apply to Your Copyright
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and Similar Rights in Your contributions to Adapted Material in
|
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accordance with the terms and conditions of this Public License.
|
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c. Copyright and Similar Rights means copyright and/or similar rights
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closely related to copyright including, without limitation,
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performance, broadcast, sound recording, and Sui Generis Database
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Rights, without regard to how the rights are labeled or
|
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categorized. For purposes of this Public License, the rights
|
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specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
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Rights.
|
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d. Effective Technological Measures means those measures that, in the
|
||||||
|
absence of proper authority, may not be circumvented under laws
|
||||||
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fulfilling obligations under Article 11 of the WIPO Copyright
|
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agreements.
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|
||||||
|
e. Exceptions and Limitations means fair use, fair dealing, and/or
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any other exception or limitation to Copyright and Similar Rights
|
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that applies to Your use of the Licensed Material.
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f. Licensed Material means the artistic or literary work, database,
|
||||||
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or other material to which the Licensor applied this Public
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||||||
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License.
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||||||
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|
||||||
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g. Licensed Rights means the rights granted to You subject to the
|
||||||
|
terms and conditions of this Public License, which are limited to
|
||||||
|
all Copyright and Similar Rights that apply to Your use of the
|
||||||
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Licensed Material and that the Licensor has authority to license.
|
||||||
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|
||||||
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h. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
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under this Public License.
|
||||||
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|
||||||
|
i. NonCommercial means not primarily intended for or directed towards
|
||||||
|
commercial advantage or monetary compensation. For purposes of
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||||||
|
this Public License, the exchange of the Licensed Material for
|
||||||
|
other material subject to Copyright and Similar Rights by digital
|
||||||
|
file-sharing or similar means is NonCommercial provided there is
|
||||||
|
no payment of monetary compensation in connection with the
|
||||||
|
exchange.
|
||||||
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|
||||||
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j. Share means to provide material to the public by any means or
|
||||||
|
process that requires permission under the Licensed Rights, such
|
||||||
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as reproduction, public display, public performance, distribution,
|
||||||
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dissemination, communication, or importation, and to make material
|
||||||
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available to the public including in ways that members of the
|
||||||
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public may access the material from a place and at a time
|
||||||
|
individually chosen by them.
|
||||||
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|
||||||
|
k. Sui Generis Database Rights means rights other than copyright
|
||||||
|
resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
|
as amended and/or succeeded, as well as other essentially
|
||||||
|
equivalent rights anywhere in the world.
|
||||||
|
|
||||||
|
l. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning.
|
||||||
|
|
||||||
|
|
||||||
|
Section 2 -- Scope.
|
||||||
|
|
||||||
|
a. License grant.
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this Public License,
|
||||||
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
|
exercise the Licensed Rights in the Licensed Material to:
|
||||||
|
|
||||||
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
|
in part, for NonCommercial purposes only; and
|
||||||
|
|
||||||
|
b. produce, reproduce, and Share Adapted Material for
|
||||||
|
NonCommercial purposes only.
|
||||||
|
|
||||||
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
|
Exceptions and Limitations apply to Your use, this Public
|
||||||
|
License does not apply, and You do not need to comply with
|
||||||
|
its terms and conditions.
|
||||||
|
|
||||||
|
3. Term. The term of this Public License is specified in Section
|
||||||
|
6(a).
|
||||||
|
|
||||||
|
4. Media and formats; technical modifications allowed. The
|
||||||
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
|
all media and formats whether now known or hereafter created,
|
||||||
|
and to make technical modifications necessary to do so. The
|
||||||
|
Licensor waives and/or agrees not to assert any right or
|
||||||
|
authority to forbid You from making technical modifications
|
||||||
|
necessary to exercise the Licensed Rights, including
|
||||||
|
technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License,
|
||||||
|
simply making modifications authorized by this Section 2(a)
|
||||||
|
(4) never produces Adapted Material.
|
||||||
|
|
||||||
|
5. Downstream recipients.
|
||||||
|
|
||||||
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
|
recipient of the Licensed Material automatically
|
||||||
|
receives an offer from the Licensor to exercise the
|
||||||
|
Licensed Rights under the terms and conditions of this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
b. No downstream restrictions. You may not offer or impose
|
||||||
|
any additional or different terms or conditions on, or
|
||||||
|
apply any Effective Technological Measures to, the
|
||||||
|
Licensed Material if doing so restricts exercise of the
|
||||||
|
Licensed Rights by any recipient of the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
|
may be construed as permission to assert or imply that You
|
||||||
|
are, or that Your use of the Licensed Material is, connected
|
||||||
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
|
the Licensor or others designated to receive attribution as
|
||||||
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
|
b. Other rights.
|
||||||
|
|
||||||
|
1. Moral rights, such as the right of integrity, are not
|
||||||
|
licensed under this Public License, nor are publicity,
|
||||||
|
privacy, and/or other similar personality rights; however, to
|
||||||
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
|
assert any such rights held by the Licensor to the limited
|
||||||
|
extent necessary to allow You to exercise the Licensed
|
||||||
|
Rights, but not otherwise.
|
||||||
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|
||||||
|
2. Patent and trademark rights are not licensed under this
|
||||||
|
Public License.
|
||||||
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|
||||||
|
3. To the extent possible, the Licensor waives any right to
|
||||||
|
collect royalties from You for the exercise of the Licensed
|
||||||
|
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|
||||||
|
under any voluntary or waivable statutory or compulsory
|
||||||
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
|
reserves any right to collect such royalties, including when
|
||||||
|
the Licensed Material is used other than for NonCommercial
|
||||||
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions.
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified
|
||||||
|
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|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor
|
||||||
|
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|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed
|
||||||
|
Material and any others designated to receive
|
||||||
|
attribution, in any reasonable manner requested by
|
||||||
|
the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of
|
||||||
|
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|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
|
extent reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and
|
||||||
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this
|
||||||
|
Public License, and include the text of, or the URI or
|
||||||
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
|
reasonable manner based on the medium, means, and context in
|
||||||
|
which You Share the Licensed Material. For example, it may be
|
||||||
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
|
hyperlink to a resource that includes the required
|
||||||
|
information.
|
||||||
|
|
||||||
|
3. If requested by the Licensor, You must remove any of the
|
||||||
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
|
reasonably practicable.
|
||||||
|
|
||||||
|
4. If You Share Adapted Material You produce, the Adapter's
|
||||||
|
License You apply must not prevent recipients of the Adapted
|
||||||
|
Material from complying with this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
|
portion of the contents of the database for NonCommercial purposes
|
||||||
|
only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database
|
||||||
|
contents in a database in which You have Sui Generis Database
|
||||||
|
Rights, then the database in which You have Sui Generis Database
|
||||||
|
Rights (but not its individual contents) is Adapted Material; and
|
||||||
|
|
||||||
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
|
replace Your obligations under this Public License where the Licensed
|
||||||
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
|
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
|
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
|
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
|
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
|
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
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USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
|
above shall be interpreted in a manner that, to the extent
|
||||||
|
possible, most closely approximates an absolute disclaimer and
|
||||||
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the term of the Copyright and
|
||||||
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
|
this Public License, then Your rights under this Public License
|
||||||
|
terminate automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided
|
||||||
|
it is cured within 30 days of Your discovery of the
|
||||||
|
violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
|
right the Licensor may have to seek remedies for Your violations
|
||||||
|
of this Public License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
|
Licensed Material under separate terms or conditions or stop
|
||||||
|
distributing the Licensed Material at any time; however, doing so
|
||||||
|
will not terminate this Public License.
|
||||||
|
|
||||||
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
|
a. The Licensor shall not be bound by any additional or different
|
||||||
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
|
b. Any arrangements, understandings, or agreements regarding the
|
||||||
|
Licensed Material not stated herein are separate from and
|
||||||
|
independent of the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
|
be made without permission under this Public License.
|
||||||
|
|
||||||
|
b. To the extent possible, if any provision of this Public License is
|
||||||
|
deemed unenforceable, it shall be automatically reformed to the
|
||||||
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
|
cannot be reformed, it shall be severed from this Public License
|
||||||
|
without affecting the enforceability of the remaining terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
c. No term or condition of this Public License will be waived and no
|
||||||
|
failure to comply consented to unless expressly agreed to by the
|
||||||
|
Licensor.
|
||||||
|
|
||||||
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
|
that apply to the Licensor or You, including from the legal
|
||||||
|
processes of any jurisdiction or authority.
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons is not a party to its public
|
||||||
|
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||||
|
its public licenses to material it publishes and in those instances
|
||||||
|
will be considered the “Licensor.” The text of the Creative Commons
|
||||||
|
public licenses is dedicated to the public domain under the CC0 Public
|
||||||
|
Domain Dedication. Except for the limited purpose of indicating that
|
||||||
|
material is shared under a Creative Commons public license or as
|
||||||
|
otherwise permitted by the Creative Commons policies published at
|
||||||
|
creativecommons.org/policies, Creative Commons does not authorize the
|
||||||
|
use of the trademark "Creative Commons" or any other trademark or logo
|
||||||
|
of Creative Commons without its prior written consent including,
|
||||||
|
without limitation, in connection with any unauthorized modifications
|
||||||
|
to any of its public licenses or any other arrangements,
|
||||||
|
understandings, or agreements concerning use of licensed material. For
|
||||||
|
the avoidance of doubt, this paragraph does not form part of the
|
||||||
|
public licenses.
|
||||||
|
|
||||||
|
Creative Commons may be contacted at creativecommons.org.
|
||||||
19
README.md
Normal file
19
README.md
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
# JordanMod
|
||||||
|
|
||||||
|
Private / Personal Mod for me and my friends game sessions.
|
||||||
|
|
||||||
|
### Thunderstore Packaging
|
||||||
|
|
||||||
|
This template comes with Thunderstore packaging built-in, using [TCLI](<https://github.com/thunderstore-io/thunderstore-cli>).
|
||||||
|
|
||||||
|
You can build Thunderstore packages by running:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
dotnet build -c Release -target:PackTS -v d
|
||||||
|
```
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> You can learn about different build options with `dotnet build --help`.
|
||||||
|
> `-c` is short for `--configuration` and `-v d` is `--verbosity detailed`.
|
||||||
|
|
||||||
|
The built package will be found at `artifacts/thunderstore/`.
|
||||||
37
src/JordanMod/JordanMod.csproj
Normal file
37
src/JordanMod/JordanMod.csproj
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- This is the most appropriate target framework for the game's Unity version. -->
|
||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
|
<!-- This is the GUID of your mod. Example: com.github.YourAccount.BepInExTemplate -->
|
||||||
|
<AssemblyName>com.github.TheJordanDev.JordanMod</AssemblyName>
|
||||||
|
<!-- This is the display name of your mod. Example: BepInEx Template -->
|
||||||
|
<AssemblyTitle>JordanMod</AssemblyTitle>
|
||||||
|
<!-- This is the version number of your mod. -->
|
||||||
|
<Version>0.1.0</Version>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<DebugType>none</DebugType>
|
||||||
|
<DebugSymbols>false</DebugSymbols>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
How to include thunderstore mods as dependencies via nuget
|
||||||
|
|
||||||
|
We have already added the windows10ce nuget feed to this project
|
||||||
|
in NuGet.Config so all you need to do is list a dependency like
|
||||||
|
this:
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="ModTeam-ModName" Version="1.0.0" Private="False"/>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
Private="false" will stop it from being copied to the output folder
|
||||||
|
during build. This will cause the mod to be downloaded and its
|
||||||
|
methods will be available at compile time for your code. You'll still
|
||||||
|
need to add it as a dependency in your manifest.json, of course
|
||||||
|
-->
|
||||||
|
|
||||||
|
</Project>
|
||||||
16
src/JordanMod/Plugin.cs
Normal file
16
src/JordanMod/Plugin.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Logging;
|
||||||
|
|
||||||
|
namespace JordanMod;
|
||||||
|
|
||||||
|
[BepInAutoPlugin]
|
||||||
|
public partial class Plugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
internal static ManualLogSource Log { get; private set; } = null!;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Log = Logger;
|
||||||
|
Log.LogInfo($"Plugin {Name} is loaded!");
|
||||||
|
}
|
||||||
|
}
|
||||||
44
src/JordanMod/thunderstore.toml
Normal file
44
src/JordanMod/thunderstore.toml
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[config]
|
||||||
|
schemaVersion = "0.0.1"
|
||||||
|
|
||||||
|
[general]
|
||||||
|
repository = "https://thunderstore.io"
|
||||||
|
|
||||||
|
[package]
|
||||||
|
namespace = "TheJordanDev"
|
||||||
|
name = "JordanMod"
|
||||||
|
description = "Private / Personal Mod for me and my friends game sessions."
|
||||||
|
websiteUrl = "https://github.com/TheJordanDev/JordanMod"
|
||||||
|
containsNsfwContent = false
|
||||||
|
|
||||||
|
[package.dependencies]
|
||||||
|
BepInEx-BepInExPack_PEAK = "5.4.2403"
|
||||||
|
|
||||||
|
[build]
|
||||||
|
icon = "../../icon.png"
|
||||||
|
readme = "../../README.md"
|
||||||
|
outdir = "../../artifacts/thunderstore/"
|
||||||
|
|
||||||
|
[[build.copy]]
|
||||||
|
source = "../../artifacts/bin/JordanMod/release/com.github.TheJordanDev.JordanMod.dll"
|
||||||
|
target = "plugins/"
|
||||||
|
|
||||||
|
[[build.copy]]
|
||||||
|
source = "../../CHANGELOG.md"
|
||||||
|
target = "/"
|
||||||
|
|
||||||
|
[[build.copy]]
|
||||||
|
source = "../../LICENSE"
|
||||||
|
target = "/"
|
||||||
|
|
||||||
|
# The following config options only apply when using TCLI to publish to Thunderstore directly:
|
||||||
|
|
||||||
|
[publish]
|
||||||
|
# See communities at:
|
||||||
|
# https://thunderstore.io/api/experimental/community/
|
||||||
|
communities = [ "peak", ]
|
||||||
|
|
||||||
|
[publish.categories]
|
||||||
|
# See categories at:
|
||||||
|
# https://thunderstore.io/api/experimental/community/peak/category/
|
||||||
|
peak = [ "mods", ]
|
||||||
Reference in New Issue
Block a user