mirror of
https://github.com/TheJordanDev/PEAK-JordanMod.git
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Project Setup
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37
src/JordanMod/JordanMod.csproj
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37
src/JordanMod/JordanMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<!-- This is the most appropriate target framework for the game's Unity version. -->
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<TargetFramework>netstandard2.1</TargetFramework>
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<!-- This is the GUID of your mod. Example: com.github.YourAccount.BepInExTemplate -->
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<AssemblyName>com.github.TheJordanDev.JordanMod</AssemblyName>
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<!-- This is the display name of your mod. Example: BepInEx Template -->
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<AssemblyTitle>JordanMod</AssemblyTitle>
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<!-- This is the version number of your mod. -->
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<Version>0.1.0</Version>
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</PropertyGroup>
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<PropertyGroup>
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<!--
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How to include thunderstore mods as dependencies via nuget
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We have already added the windows10ce nuget feed to this project
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in NuGet.Config so all you need to do is list a dependency like
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this:
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<ItemGroup>
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<PackageReference Include="ModTeam-ModName" Version="1.0.0" Private="False"/>
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</ItemGroup>
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Private="false" will stop it from being copied to the output folder
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during build. This will cause the mod to be downloaded and its
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methods will be available at compile time for your code. You'll still
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need to add it as a dependency in your manifest.json, of course
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-->
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</Project>
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