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https://github.com/TheJordanDev/PEAK-JordanMod.git
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0.1.7 | Added: BetterBugle and ReplaceBingBong
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124
src/JordanMod/patches/BetterBuglePatch.cs
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124
src/JordanMod/patches/BetterBuglePatch.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using HarmonyLib;
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using JordanMod.Utils;
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using UnityEngine;
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namespace JordanMod.Modules.BetterBugle;
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public class BetterBuglePatch
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{
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[HarmonyPatch(typeof(Item), "Start")]
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[HarmonyPostfix]
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static void ItemStartPostfix(Item __instance)
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{
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if (__instance.itemState != ItemState.Held) return;
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if (__instance.UIData == null) return;
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List<string> supportedItemNames = ["Bugle", "Bugle_Magic", "Megaphone"];
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if (!supportedItemNames.Contains(__instance.UIData.itemName)) return;
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{
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Action secondaryAction = OnRightClick;
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Action<float> scrollAction = OnScroll;
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__instance.UIData.hasSecondInteract = true;
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__instance.UIData.hasScrollingInteract = true;
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__instance.OnSecondaryStarted += secondaryAction;
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__instance.OnScrolled += scrollAction;
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__instance.UIData.secondaryInteractPrompt = "SONG_LIST";
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__instance.UIData.scrollInteractPrompt = "CHANGE_SONG";
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BetterBugleSFX betterBugleSFX = __instance.gameObject.AddComponent<BetterBugleSFX>();
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if (__instance.UIData.itemName == "Megaphone") betterBugleSFX.isMegaphone = true;
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}
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}
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private static void OnRightClick()
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{
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// if (Song.Songs.Count == 0)
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// {
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// BetterBugleUI.Instance?.ShowActionbar("No songs available.");
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// return;
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// }
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if (BetterBugleModule.IsLoading) return;
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if (!BetterBugleModule.HadConfirmation)
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{
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BetterBugleUI.Instance?.ShowActionbar("Are you sure you want to refresh songs ? Right-click again to reload.");
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BetterBugleModule.HadConfirmation = true;
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Plugin.Instance.StartCoroutine(ResetConfirmation());
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return;
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}
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else
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{
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BetterBugleModule.HadConfirmation = false; // Reset confirmation state
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BetterBugleUI.Instance?.ShowActionbar("Refreshing songs...");
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BetterBugleModule.Instance?.GetAudioClips();
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}
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}
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private static IEnumerator ResetConfirmation()
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{
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if (!BetterBugleModule.HadConfirmation) yield break;
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yield return new WaitForSeconds(2f);
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BetterBugleUI.Instance?.ShowActionbar("No answer, not refreshing songs.");
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BetterBugleModule.HadConfirmation = false;
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}
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private static void OnScroll(float scrollDelta)
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{
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if (BetterBugleModule.IsLoading) return;
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bool isNext = scrollDelta > 0;
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if (Song.Songs.Count == 0)
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{
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BetterBugleUI.Instance?.ShowActionbar("No songs available.");
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return;
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}
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if (isNext && BetterBugleModule.CurrentSongIndex < Song.Songs.Count - 1) BetterBugleModule.CurrentSongIndex++;
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else if (isNext && BetterBugleModule.CurrentSongIndex == Song.Songs.Count - 1) BetterBugleModule.CurrentSongIndex = 0;
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else if (!isNext && BetterBugleModule.CurrentSongIndex > 0) BetterBugleModule.CurrentSongIndex--;
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else BetterBugleModule.CurrentSongIndex = Song.Songs.Count - 1;
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BetterBugleModule.CurrentSongName = Song.GetSongNames_Alphabetically()[BetterBugleModule.CurrentSongIndex];
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Song currentSong = Song.Songs[BetterBugleModule.CurrentSongName];
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bool isFavorite = Song.FavoriteSongs.Contains(BetterBugleModule.CurrentSongName);
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BetterBugleUI.Instance?.ShowActionbar($" {(isFavorite ? "★" : " ")} {currentSong.RealIndex} | {currentSong.Name.Replace("_", " ")}");
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}
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[HarmonyPatch(typeof(CharacterItems), "Awake")]
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[HarmonyPostfix]
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static void CharacterItemsEquipPostfix(CharacterItems __instance)
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{
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__instance.onSlotEquipped += () =>
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{
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if (__instance.character == null || __instance.character != Character.localCharacter) return;
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Item? currentItem = __instance.character.data.currentItem;
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if (currentItem == null || currentItem.UIData == null) return;
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if (currentItem.itemState != ItemState.Held) return;
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if (currentItem.TryGetComponent<BugleSFX>(out var bugleSFX))
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{
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Song? song = Song.Songs.GetValueOrDefault(BetterBugleModule.CurrentSongName);
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if (song == null) return;
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bool isFavorite = Song.FavoriteSongs.Contains(BetterBugleModule.CurrentSongName);
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BetterBugleUI.Instance?.ShowActionbar($"{(isFavorite ? "★" : " ")} {song.RealIndex} | {song.Name}");
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}
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};
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}
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[HarmonyPatch(typeof(BugleSFX), "Update")]
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[HarmonyPostfix]
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static void BugleSFXUpdatePostfix(BugleSFX __instance)
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{
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if (__instance.volume > 0f) __instance.volume = 0;
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}
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}
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